You call that a lot? You only put one block in.I didn't do much with JFZ 1, but I worked a lot on JFZ 2.
Please, please, PLEASE read the Level Design 101.
You call that a lot? You only put one block in.I didn't do much with JFZ 1, but I worked a lot on JFZ 2.
You call that a lot? You only put one block in.
Please, please, PLEASE read the Level Design 101.
Umm, Linedef Action 25 doesn't exist. This explains how to do it correctly.
I really would recommend reading Level Design 101. It really does help
Please, please, PLEASE read the Level Design 101.
I would highly suggest reading Level Design 101. It should help you understand what goes into making a good level. We used to have a more complete one, but I don't know where it went.
EDIT: Also, I wouldn't suggest trying to do such a large level pack while you're still learning the basics of how to build a level. Just take it one map at a time.
OK, it's obvious that you haven't read this. Please do it before you continue your levels.
1. Then why don't you listen to what it said? You levels consist ONLY of flat space with nothing in it.I have read it, but it doesn't explain everything. But this is better.
1. Then why don't you listen to what it said? You levels consist ONLY of flat space with nothing in it.
2. Level Design 101 is ONLY for artistic aspects. It isn't DESIGNED to tell you how to create a map. But it still is very important.
3. The tutorial you have there is for Doom Builder. You should use a tutorial for SRB2 Doom Builder. Like this one.
So basically, READ AND UNDERSTAND Level Design 101. Then, READ AND UNDERSTAND SRB2 Doom Builder Tutorial. Then, HAVE AN IDEA FOR A MAP. This is really important. YOu can't create a level out of nothing. You really need to know what theme you want to use, what gimmicks it should have etc BEFORE actually making he map.
I believe it is for SRB2; look at the page title
3. The tutorial you have there is for Doom Builder. You should use a tutorial for SRB2 Doom Builder.
Look closely. Doom Builder and SRB2 Doom Builder are two different programs. As I can see by your screenshots you are using SRB2 Doom Builder. That means that a tutorial for the REGULAR Doom Builder won't help.
I know, it IS for the normal Doom Builder. You are better off using the one Torgo linked to as it is for the SRB2 Doom Builder (I think the regular one hasn't got a FOF creator) AND up to date.I'm talking about www.srb2.org/dbtutorial/tutorial.html.
http://wiki.srb2.org/wiki/Linedef_Type_412 This should explain it. If you do have any questions, just ask.TELEPORT THING!! Help please! Need it before I can complete Jadeflower 2! By the way, I now have a boss section for JFZ2(if you want to know where it is, just ask, or open it up in DB).
Also, why do you have a boss in the second act? Usually, act 3 is dedicated just for the boss. You don't have to do the same, though.
How original! Seriously, I forgot that you actually were inspired by Mystic Realm and Blue Heaven, hence the name. Also, Jadeflower. Pretty obvious.It's like Blue Heaven in that respect(where there's a teleporter that takes you from the end of act 2 to the boss fight), but like The Mystic Realm in that it has Mystical Shrines that, when activated take you to an emerald stage. That's why this level pack is called Mystical Heavens!
How original! Seriously, I forgot that you actually were inspired by Mystic Realm and Blue Heaven, hence the name. Also, Jadeflower. Pretty obvious.
Oh, I didn't know that. I'll try it out.Have you tried noclipping through the Hall of Mirrors? I have actually added more to JFZ 2, and have added part of Twisted Paradise 1.
The Twisted Paradise part is only in version 0.2.6, which is in the first post of this thread.Oh, I didn't know that. I'll try it out.
AND WHAT ARE THESE SRB1 CRAWLAS DOING HERE?