Bik
Member
1. I can't see anything
The horizon is too pixelated and I can't see where exactly I need to drift. The problem is especially noticable on UFO stages because off-road and a proper ground are almost indistinguishable even in close range.
2. Rubberbanding
CPU and especially rivals do keep their top speed even in slow down sections of a map where you have to drift or places with vertical springs.
Maps like Storm Rig are suffering from this, winning them is a matter of luck not skill.
3. Proximity mine should fire behind by default like a normal one
I've lost several races blewing up myself because I can't distinguish one from another.
4. Taken items respawning as rings contradicts comeback machanics
Rings cannot give the same impact as sneakers or invuln so if you are behind you will stay behind.
P.S. UFO catcher stages are awful
The horizon is too pixelated and I can't see where exactly I need to drift. The problem is especially noticable on UFO stages because off-road and a proper ground are almost indistinguishable even in close range.
2. Rubberbanding
CPU and especially rivals do keep their top speed even in slow down sections of a map where you have to drift or places with vertical springs.
Maps like Storm Rig are suffering from this, winning them is a matter of luck not skill.
3. Proximity mine should fire behind by default like a normal one
I've lost several races blewing up myself because I can't distinguish one from another.
4. Taken items respawning as rings contradicts comeback machanics
Rings cannot give the same impact as sneakers or invuln so if you are behind you will stay behind.
P.S. UFO catcher stages are awful