angelXwind (・ワ・)っ Nov 3, 2009 #1 This post has been deleted. Last edited: Aug 28, 2013
K Kaysakado Member Nov 3, 2009 #2 The angle of the checkpoint determines which one it is. The first checkpoint is angle 0, the second is 360, and so on, going in multiples of 360.
The angle of the checkpoint determines which one it is. The first checkpoint is angle 0, the second is 360, and so on, going in multiples of 360.
angelXwind (・ワ・)っ Nov 3, 2009 #3 This post has been deleted. Last edited: Aug 28, 2013
FuriousFox AKA FuriousFox Retired Staff Nov 3, 2009 #4 Also, you can add an actual angle to the 0, 360, 720, etc. to determine which direction the player is facing when they restart at the starpost. For example, if you want the player facing North (90) at the second starpost (360), just do 90+360=450. http://wiki.srb2.org/wiki/Starpost
Also, you can add an actual angle to the 0, 360, 720, etc. to determine which direction the player is facing when they restart at the starpost. For example, if you want the player facing North (90) at the second starpost (360), just do 90+360=450. http://wiki.srb2.org/wiki/Starpost