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music wads

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Grab a copy of lumpmod, execute it in the SRB2 directory with a command prompt and do this:

lumpmod wadfile.wad add O_MAPXXD musicfile.mp3

Replace wadfile with the name of your wad. (Can be anything)

Replace XX with the map number you want the music to be played for. (Example: If you wanted Greenflower Zone Act 2 to play new music, you would put 02, because that's the map number for that zone's act.) You can access any music at any time with the TUNES console command.

Replace musicfile with the name of the MP3 that you want to put in SRB2. (MUST be in the SRB2 directory, unless you know how to handle directory listing in command prompts.)
 
It's not working. It still plays the music from GFZ1 when it should be replaced with my song.
 
That's because the MP3/OGG (I don't know what format is it) still exists. Force the game to use MIDIs and you'll see how it works.
 
I tried disabling the OGGs and it still plays the GFZ1 song, just a different form of it, like the one on the old soundtrack.
 
This HAS been answered already, but I'm doing it again, just because.

Use XWE. Create a new WAD. Entry -> Load. Choose the MP3 or OGG you want loaded. Rename it O_MAPxxM, where "xx" is the number of the slot you want to override. (For GFZ1, this is 01; to see what's available, use the TUNES command in the console.) Save. Load the game with the WAD. Open the console. Type TUNES xx, where "xx" is the number of the slot you chose. It should play.

If you're using MIDI, then the lump must be D_MAPxxM, not O_MAPxxM. Also, the title and such use special lump names, which I don't know off the top of my head (I know the title was O_TITLES or something similar), so you'll have to know those if you want to replace them.
 
You prolly CAN, I just don't see why I should use that old thing when I can use several OTHER editors to the same effect, and easier.
 
I need to know how to do it with lumpmod, as I have trouble with other editors. x_x
 
I'm pretty certain the way mentioned was the right way with lumpmod. Be sure the lumpname is O_MAP01M, and that you've loaded the WAD.
 
How do I make the lumpname what it should be? Do I just copy the music file, and rename it to musicfile.lmp?
 
Shadow Hog said:
Rename it O_MAPxxM

...ugh. I need to restudy how to insert things in SRB2. X_X

Anyways, the way I told ree-c, that way should work, just replace O_MAPXXD with O_MAPXXM, and replace the xx's with the map number.
 
Right, JUST MAKE THE WAD ANY WAY YOU WANT ... And you know what everyone seems to have forgotten to say?
You have to add it to the game before you can tunes to it. :roll:
 
Jason the Echidna said:
Right, JUST MAKE THE WAD ANY WAY YOU WANT ... And you know what everyone seems to have forgotten to say?
You have to add it to the game before you can tunes to it.
Shadow Hog said:
I'm pretty certain the way mentioned was the right way with lumpmod. Be sure the lumpname is O_MAP01M, and that you've loaded the WAD.
 
thanks! music wads are quite easy now, if they is a music wad anyone wants, i'll make it.

i can do a sonic adventure, sonic adventure 2, sonic heroes, or a sonic cd wad.

note: if anyone wants a music wad then just e-mail me - reiss54bromsgrove@yahoo.co.uk

it may come in two or more fragments, i can only handle a 10 mb email.

thanks again anyway <('u')>
 
Making a music wad is the simplest wad-making there is. If anybody's asking you for one, it's because they don't wanna turn an mp3 into an ogg.
 
Why would you do that, anyway? Changing from a lossy format to another lossy format is kinda pointless, and often I've seen that the OGG is LARGER than the MP3 was in the first place (must be bad compression or something, I dunno). Just use the MP3...
 
You have to have a special license to distribute ANYTHING on the net with MP3's used.
 
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