.hack said:
Ok, not bad. A few things:
1) Some areas of the map are devoid of detail. Big, open plains might work for Halo, but it doesn't work too well for srb2.
2)The bases and the caves are still a tinge too cramped. It would be much appreciated if you'd open them up.
3)This map despreatly cries out for more. I would suggest a bomb ring in the bottom of each of the bases (to give the bottom parts a purpous), and maybe a bomb/rail on top of the ledges or in the caves. If not a weapon ring, maybe consider a ring monitor there.
4) There is a bug with your flags. If you stand on your own, it keeps returning it to base. Not a fatal bug, but annoying nonetheless.
5)Put a player 1 start in the map, so when idiots load the map improperly, it doesn't crash.
6)Your teleporters are messed up. Change the effect on your intangible FOFs from "lindef trigger-touch floor" to "linedef executor-anywhere in sector". This makes it so I can't thok through the teleporter
7)A non-noticable bug, but you don't need the bases covered in "ramp sector" sector effects.
8)The wind effects in the base are cool, but they would function better with springs. As it is now, they are cumbersom to work, and you can sometimes get stuck in them.
9)Put some kind of scenery where the teleporter teleports you
10)The stairs on the right side of the blue base, and on the left side of the red base are broken. This can be fixed by making the base symmetrical. Also, take away the fans, because they break the way the stairs work, getting you stuck and leading to cheap deaths.
11)Suggestion: Put a yellow spring in the middle of the base, so you can go from the middle to the top area.
12)Stretch out the playing field. I could get from one base to the other in 10 seconds by thokking. Not good for CTF.
That's all for now, I'll add more if I think of it
6/10
Hmm..... Let me see if I can answer all these.
1)I Don't get what your trying to say here? Do you just want some scenery everywhere or what?
2)Yeah I guess that would be the first thing to change.
3)Okay I see what you mean here. I Forgot the fact that large maps need at least 2 weapon rings. So I'll just go ahead and put bomb rings in each base and some ring boxes on the ledges and the cave.
4)Yeah I noticed this to unfortunatly I have absolutely no idea on how to fix this.
5)Umm... with the map header and all I don't get why they'd try to open in co-op but I guess I can put it in anyway.
6)Yeah as soon as I read this I realized instantly what you meant so I fixed that up so that you can touch anywhere on the green to teleport.
7)Actually alot of the base does need ramp sectors cause if you haven't noticed the hole it's in is pretty steep so the only way out would of been to jump all the time which nobody likes having to do in a little hole.
8)Actually I don't have to put up springs cause I don't want people to go down the hole, only up. Although I did change the fans a bit so that once you get high enough you'll be blown into the base instead of having to manualy float in once you hit the ceiling. Plus I've never been stuck in it before?
9)This one I don't get very much. Do you mean to put like a bunch of stuff around the teleporter (flowers, trees,etc.) or like stick one noticeable thing on the spot the teleporter is. (which is what I did)
10)Actually all I had to do was lower the fans a little more.
Now for those suggestions:
11)I would maybe if this was just some ordinary srb2 map but it's not it's coagulation and unless there was a spring in the middle of the base on the real coagulation there won't be on this one.
12)Yeah I did this as well so now the levels pretty big.
Anyway now on to the new download link:
http://www.sendspace.com/file/740cw7
Enjoy!