Mr Beagle
Member
2.2.5 is out.
What that means is that thanks to Hannu Hanhi's work, I can safely look at targeting OpenGL because of the freedom it will bring for mapping.
See the difference between two effects that are impossible to avoid in two levels. The greenhouse roofs in LWZ2 can now be transparent and SGZ can have its FoF barriers without incident (the left column is OpenGL, the right column is software).
What that means is that thanks to Hannu Hanhi's work, I can safely look at targeting OpenGL because of the freedom it will bring for mapping.
See the difference between two effects that are impossible to avoid in two levels. The greenhouse roofs in LWZ2 can now be transparent and SGZ can have its FoF barriers without incident (the left column is OpenGL, the right column is software).