Morph
Member
All these new enemies that have been made during the last week made me wanna play around with socs once again.
The idea I had was a little simple and I don't know if this has been done before, but I think it is worth to try it. So what is it?
It's (surprise) a new enemy. I call it the Mother Deton. Basically it is just an invincible object rotating around you and throwing Baby Detons at you.
The Mother Deton itself (object 359 , MAPTHINGNUM 121) is waiting in a corner of a level and will start rotating around you immediately, if it is able to see the character. From time to time it spawns Baby Detons (object 360 , MAPTHINGNUM 111) that look around and chase after you in classic deton style. These little ones are only 75% as fast as the normal Detons and only half as big.
The enemy is a REAL BADA**!
It forces you to keep moving, and even if you do so you can not prevent yourself from sometimes running right into a baby that has spawned directly in front of you.
Right now I am thinking about how I could improve this one. Maybe it is a good idea to make it a sleeping guy that only wakes up when the character gets too close... (just an idea)
I need suggestions. ^^
CLICK TO DOWNLOAD
[P.S.: The MoDeTest.wad includes just the basic srb2 levels, but with the new enemy placed inside. You have to add both wads to check it out!]
The idea I had was a little simple and I don't know if this has been done before, but I think it is worth to try it. So what is it?
It's (surprise) a new enemy. I call it the Mother Deton. Basically it is just an invincible object rotating around you and throwing Baby Detons at you.
The Mother Deton itself (object 359 , MAPTHINGNUM 121) is waiting in a corner of a level and will start rotating around you immediately, if it is able to see the character. From time to time it spawns Baby Detons (object 360 , MAPTHINGNUM 111) that look around and chase after you in classic deton style. These little ones are only 75% as fast as the normal Detons and only half as big.
The enemy is a REAL BADA**!
It forces you to keep moving, and even if you do so you can not prevent yourself from sometimes running right into a baby that has spawned directly in front of you.
Right now I am thinking about how I could improve this one. Maybe it is a good idea to make it a sleeping guy that only wakes up when the character gets too close... (just an idea)
I need suggestions. ^^
CLICK TO DOWNLOAD
[P.S.: The MoDeTest.wad includes just the basic srb2 levels, but with the new enemy placed inside. You have to add both wads to check it out!]