Models..

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Does this work with normal objects? I'm presuming it does. :|

Edit: Link to this, please. Google keeps failing me.
 
Pretty certain he means Milkshape, and is just referring to it with a funny name. Kinda like how we call ezBoard "CheesyBoard" or "ezBread" at the MoFo.
 
Great...But how did he get PCX skins to work in it, then? It just crashes on me. V_V
 
Actually, I have a question; enough asking about modellers, how do you just flat-out put a model into the game? I may not have a model to try it with, but I can certainly ask for an answer to that question.
 
Yah, I wanna know how you're supposed to put it into a wad. o.o
(I also need a modeler to make me Link *hides*)
 
You don't put it in a wad.
You just have the MD2, and an md2.cfg ( i think that's it )
 
Okay, what about the models working after switching maps? I've read that they mess up or something. :(
 
If only there was a super hero out there and help us out with making srb2 feature ways to easily include both models and supermodels....
 
Well, I assume you figured out...But for those who don't know:
File > Export > Quake2 MD2.
 
Well, it would've been nice to know that models fuck up the game after switching maps BEFORE I spent an hour making a model >_<.
srb200173qm.jpg

I was really hoping it was only broken in Legacy and not SRB2..
 
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