Modded music looping crash conundrum

Rytsar

Member
I've been working on making some custom music WADs for personal use within the soundtest. I've successfully made one so far that loops fairly well. However, the second one I am trying to make, Cruel Angel's Thesis, consistently crashes the game whenever it tries to loop. I believe the reason for this is because the loop is too long for the game to handle, going from the end of the song and back to the guitar and drum solo after the first verse ~1min28sec into the song, resulting in a large jump of 2mins29seconds, which is a little over half the 4min runtime. Is there a way to resolve this crash without cutting down the runtime of the loop? I really like how it turned out and want to include as much of the song as I can. I'll leave the WAD and OGG if you want to look for yourself.
 

Attachments

  • O_EVACAT.ogg
    2.8 MB
  • A_Cruel_Angel's_Thesis_V0.1.wad
    2.8 MB · Views: 712
Man. It's been well over a week since I've posted this. Either everybody is just as stumped or simply do not care about this frustrating issue. I've made several more music WADS, none of them being as long of a loop or duration as this one and all working without issue. Somebody has to know what the underlying cause or limitation is, right? Is it a Doom issue, RingRacers issue, or some other issue with the WAD or music? Again, I really don't want to shorten the loop because of how perfect it is.
Can anybody give some input on this? Please?
 
The game is trying to play the song back to the 238.561th second, even though there's only 238.561 seconds on the OGG. It's infinitely looping the end of the track.
1735355056085.png
 
Last edited:
Ah, I guess I mistook the selection for the end of the loop for the start. Thanks! BTW, is that version of Audacity you're using telemetry-less? Apparently all of the versions after 3.02 are pretty much spyware. I'm asking because 3.02 and earlier doesn't have that handy loop button that makes things so much easier, but I also don't want spyware on my pc. I've looked into forked versions, but the download links were broken.
 
All I know is it's the latest, I don't think I ever used Audacity around the time telemetry was considered, and only really downloaded it when I needed the tools which being a sprite artist, is very rare. There's still suggestions out there saying to stick to 3.0.2 since the damage is done (though from what I've looked up anyways, it's been dropped. It's usually best to use something you feel comfortable with as long as it gets the job done).
 
Back
Top