Zwip-Zwap Zapony
Member
Basically, is it possible to do something like "GameData = Folder/Data.dat" in MainCfg? I seem to faintly remember having tried that a long time ago, without it working.
Edit: Also, is it possible to make characters have different maps? Like, I have a tiny map called "Loading", where the player spawns in an Exit sector, tagged with a Custom Exit linedef to make it not show the results screen.
The custom exit in my test directs to Map02, and in MainCfg I've inserted "ForceCharacter = Tails" on Map03, and Knuckles on Map02, but no matter which character one uses, one always goes to Map04.
And I can't have it possible to check for the character skin by checking the ability via one of those Sonic, Tails or Knuckles linedef (or sector?) stuffs, since what I'm working on will have different characters with the same ability.
Edit: Also, is it possible to make characters have different maps? Like, I have a tiny map called "Loading", where the player spawns in an Exit sector, tagged with a Custom Exit linedef to make it not show the results screen.
The custom exit in my test directs to Map02, and in MainCfg I've inserted "ForceCharacter = Tails" on Map03, and Knuckles on Map02, but no matter which character one uses, one always goes to Map04.
And I can't have it possible to check for the character skin by checking the ability via one of those Sonic, Tails or Knuckles linedef (or sector?) stuffs, since what I'm working on will have different characters with the same ability.
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