steven3004
Member
It seems that every time I use the "MobjMoveBlocked", whatever the code in the hook looks like, it always does this:
Apparently, it seems to have removed the pushing function and keep the player's speed and acceleration. How do I make it... not do that...?
Apparently, it seems to have removed the pushing function and keep the player's speed and acceleration. How do I make it... not do that...?