Elle-P
Member
I'm trying to make a fence in a wad. How I'm currently doing it is having a pegged midtexture on a linedef. However there are parts of the floor that are slightly higher and where I have different sectors to change the floor texture, meaning that it looks uneven vertically and doesn't line up horizontally. Changing the offsets makes it look good in uzb's own viewer, however when playtesting, these offsets don't seem to exist. What is going wrong, and how can I fix it?