Man, This mod still plays absolutely amazingly. Makes me wish we could see some other characters like Sylux, Weavel, or the other Prime Hunters get in
or god, Raven Beak even, or Dark Samus. Man, I'd love to run through some custom levels as dark samus
Been playing this mod for a long time, and I'm happy to say that 2.2.14 seems to have been incredibly kind to it, but I did want to report some bugs that cropped up in my experience with it.
You're probably already aware since it's really easy to spot but Samus' character select screen portrait is broken. It only appears to be broken on the character select and marathon screens, though; it shows up fine on Record Attack's character select.
EDIT 2: It seems 2.2.15 fixed this one.
Next is an error that occurs on the death of the metroid larva in DSZ4. It has appeared both on standard files and previously-completed files, which is relevant because the uncompleted save file I left there didn't trigger the post-infanticide remorse ellipses. I believe I've actually seen this error even before the update, so I don't think it's necessarily 2.2.14-specific.
WARNING: ...\addons\Characters\SMCL_Samus-v1.5d.pk3|lua\LUA_MTRD: 1057: bad argument #3 to '?' (number expected, got userdata)
stack traceback:
[C]: ?
...\addons\Characters\SMCL_Samus-v1.5d.pk3|lua\LUA_MTRD: 1057: in function <...\addons\Characters\SMCL_Samus-v1.5d.pk3|lua\LUA_MTRD: 1049>
EDIT 3: A second traceback has added itself to this section:
[C]: in function 'P_DamageMobj'
...\Characters\SMCL_Samus-v1.5d.pk3|lua/LUA_SAMUS%20COLLIDE:399: in function <...\Characters\SMCL_Samus-v1.5d.pk3|lua/LUA_SAMUS%20COLLIDE:365>
There's also an error message that pops up when the music file is loaded, but the mod attempts to add it anyway. This might be a me problem, though, since as you can tell by the traceback in the above error log, I sort my addons out and the music file is located in a separate addons folder to the samus pk3. The mod is still able to auto-load it though, which is... sort of the source of the error.
ERROR: . \addons\Music\SamusMusic.pk3 is already loaded
Errors occurred while loading . \addons\Music\SamusMusic.pk3; not added
I recall reading somewhere that the Space Jump Boots are supposed to allow you to jump after walking off a ledge? That doesn't appear to be working if that's true.
I remember there being some sort of warning during Dark Samus' fight (possibly the death animation?) but I've been unable to replicate it. It doesn't help that it was on a netgame with other character mods in play when it popped up, so there's a good shot it's just weird crossmod jank. Sorry I can't dredge up any more details.
The setting for Metroid skins on objects doesn't seem to save properly for me. I always find it turned on every time I load a save, regardless of whether I'd set it to off beforehand, and every now and then a 1-Up monitor will ignore the skins being on and be a monitor regardless.
This has been an issue for as long as I can remember. When you spin in place with the Morph Ball, it will always turn to face a specific direction. It doesn't matter which way you were facing before, you'll always immediately start facing that way. I dunno what direction it is from a technical standpoint, but from the starting position in GFZ1, it's forward-right.
I dunno if it counts since it's 2.2.14-exclusive content and was therefore probably inevitable, but I'll mention regardless that the Shield Mushrooms in New Soup PTZ don't work properly with Samus, not registering as items and not allowing her to keep the shield (armageddon mushrooms will instantly do the explosion when Samus picks them up, so it's definitely trying to give her the shield), though I assume that latter aspect is intentional to some degree.
That's all I have at the moment. If I encounter any others I'll edit this post to add them.
I've been playing Samus a ton lately, and while I could easily gush for paragraphs about how I've played the whole Prime trilogy & Knuckles Hunters and this mod's Samus easily outclasses how she controls in any of those games, or how this mod perfectly encapsulates all the things people love about how Super Metroid played while refining it and adding even more depth and nuance, or how amazingly the sonic formula complements the gameplay style, or some other fourth thing that would take roughly 8 years to properly articulate after internal delays and changing developers, I feel like that would probably be best saved for the message board's actual review feature. So instead I wanted to rattle off a few minor nitpicks I've had some equally minor issue with.
I think the only one that actually has all that much substance to it is the music. While I have zero complaints about the selection (though frankly I am a little confused why the Omega Metroid uses the Diggernaut battle theme and not... y'know, the actual Omega Metroid boss theme from the same game, as great as the Diggernaut's theme is), I feel like it's a bit too omnipresent; I tend to use a handful of mods at once and it's mildly annoying that there's seemingly no way to toggle the replacement tracks for vanilla maps when I don't want to go full Vanguard at that precise moment or when I'm playing a netgame with friends and I don't want Samus to have a "louder" presence than the other mods. I'd rather not have to remove the music wad entirely since the mod makes it very clear that some things won't work right without it (and even when I did try to disable the auto-load it through the setup it just... auto-loaded anyway on the next bootup), and I would still want to have the tracks for Vanguard-specific stuff, but I don't always want to have to listen to Brawl Brinstar in place of ERZ2 just because I have Samus loaded. If there is a toggle for this and I just missed it, please do let me know.
Another thing that's a little too omnipresent are the custom color selections, or rather, that they override the stock colors. It's really not that big a deal in the grand scheme of things since I can easily just set the colors back to normal manually, but it still does bother me a little bit that there's just no option in Suit Colors for the defaults. It's like if you had to manually set Sonic back to blue in singeplayer if your Player Setup has a different color. Again, this is nowhere near being an end-all-be-all, it's just a minor annoyance.
On the whole though, I can't get enough of this. I think I'm starting to get sorta good at using Samus: been learning to pull of fringe techniques consistently, learning that even fringer techniques even exist, trying to get all the achievements, stuff like that. It took me until very recently to even figure out how to properly use Screw Attack's wall jump mode and that Death Ball even exists, and I still have no clue how to turn on the Crystal Flash visor lights. Though I suppose I won't know for real if I'm actually getting good until I start playing Hunters Mode or beat Fusion Mode low% (low% felt barely possible on the easiest difficulty so I do not envy having to do that). Top-tier stuff.
EDIT: Of course, exactly an hour after I post this, directly mentioning the issues present in 2.2.14, 2.2.15 comes out. What are the odds?
I'm sorry to bother, but, whenever I turn the camera, Samus automatically fires her cannon? I'm not sure what the issue could be.
I am using a controller, for reference.
Post automatically merged:
I believe I've fixed it! I turned off the "fire axis" in the camera settings.
Another question, how do you do a Crystal Flash? I was beating True Arena and died while charging my beam, and suddenly i use the Crystal Flash.
I've been trying to do another, but i can't seem to figure it out.
Another question, how do you do a Crystal Flash? I was beating True Arena and died while charging my beam, and suddenly i use the Crystal Flash.
I've been trying to do another, but i can't seem to figure it out.
It's not something you can quite trigger on your own. It has a chance of going off when you die, and that chance can be increased through... something. Not fully sure what. You can gauge your rough odds of triggering it through four LEDs at the top of the visor that light up corresponding to said chance.
playing this in the year of 2.2.15 and I have some issues...
-I can't max out the health. either I'm really unlucky, or you're SUPPOSED to have 49hp on the last health tier
-I have not seen the space powerup, if I need all chaos emeralds for it to show up first then...
-I'm not sure if it's a Samus thing or a Cyberdime thing, but I seriously recommend NOT collecting all the emeralds in ANY save, as of the newest version of SRB2, emeralds save over in ALL saves.
-and collecting them all kinda locks you out of cyberdime as that levelpack and assumedly that levelpack alone causes an issue where Samus will try to use a traditional super form and will have all their health drain down until they die. (or if you get out of the level before it has the chance)
-DSZ3 is skipped, and if you go to DSZ3, DSZ4 is skipped instead
-there's a sprite error in the fang fight, but it's not anything to really worry about
playing this in the year of 2.2.15 and I have some issues...
-I can't max out the health. either I'm really unlucky, or you're SUPPOSED to have 49hp on the last health tier
-I have not seen the space powerup, if I need all chaos emeralds for it to show up first then...
-I'm not sure if it's a Samus thing or a Cyberdime thing, but I seriously recommend NOT collecting all the emeralds in ANY save, as of the newest version of SRB2, emeralds save over in ALL saves.
-and collecting them all kinda locks you out of cyberdime as that levelpack and assumedly that levelpack alone causes an issue where Samus will try to use a traditional super form and will have all their health drain down until they die. (or if you get out of the level before it has the chance)
-DSZ3 is skipped, and if you go to DSZ3, DSZ4 is skipped instead
-there's a sprite error in the fang fight, but it's not anything to really worry about
1. Energy Tanks increase your energy in increments of 50. You just need to find another tank.
2. No upgrades are locked behind having all 7 Chaos Emeralds besides the Hyper Beam. The upgrade that you get from a monitor depends on its type.
3. I think I might need some additional clarification on what you mean by this. Regardless, you can wipe your Chaos Emeralds from the equipment menu in the ship.
4. I'm no doctor, but that sounds like a Cyberdime issue.
5. That's how the Vanguard campaign works. Samus skips the boss acts of Deep Sea and Arid Canyon and instead goes to Act 4. You can disable it in the Gunship's settings if you really want to.
6. I don't really have any help I can offer with this one.
7. That... doesn't sound right. I've played the mod in 2.2.15 and Transfer Lock was there. Are you checking the right gamemode?
I mentioned this because I kept trying to find one and they just don't spawn, I know they only show up in 1-up monitors, I've been breaking
1-up monitors and only getting the big heal item (that doesn't do shit because I'm at full health)
5. That's how the Vanguard campaign works. Samus skips the boss acts of Deep Sea and Arid Canyon and instead goes to Act 4. You can disable it in the Gunship's settings if you really want to.
I understand fang being skipped, since yk... DSZ3 eggman being skipped didn't make much sense to me, but after thinking about it with how DSZ2 ends and DSZ4 starts, I understand it now
I froze fang and it popped up a "missing sprite" error and panicked a little because for a moment I thought all the player sprites were going to get fucked up literally nothing happened other than the initial error
I think something similar happened to me? I tried to go into whatever "Transfer Lock" is, but, I was sent into the Final Demo Zone, I think. That was really cool to discover, but, I don't imagine that is where I was supposed to be sent.
I think something similar happened to me? I tried to go into whatever "Transfer Lock" is, but, I was sent into the Final Demo Zone, I think. That was really cool to discover, but, I don't imagine that is where I was supposed to be sent.
I mentioned this because I kept trying to find one and they just don't spawn, I know they only show up in 1-up monitors, I've been breaking
1-up monitors and only getting the big heal item
similar thing to the previous, it just never showed up
Definitely just bad luck, in that case. Upgrades don't stop spawning after you've collected them; duplicates just replenish resources. The same applies to maxed-out resources like energy or missiles.
I think there's a guaranteed energy tank in one of the exclusive levels? I know there's at least one guaranteed tank of every other type in those levels, but I can't specifically recall an energy one.
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