Furyhunter said:
If "New Control Style" or whatever it is wasn't bad enough, they pull out this?
Gamecube controls >>>>>>>>>> Wiimote controls, Nintendo. If you don't allow the Gamecube controls on 1 & 2 I'm never buying a product from you again.
Yeah, I
loved not being able to aim vertically while I moved. I
loved the exceptionally slow turn time. I
loved how in Prime 1, you couldn't look back up if you started looking down after you jumped.
Sarcasm is a fickle thing on the internet, but it needs to be said that those are all major flaws with the Gamecube control scheme that were fixed in Metroid Prime 3, and no functionality was lost what-so-ever. There was even added functionality, like lock-free aiming, and the ability to aim the boost ball independent of your current direction of movement.
The only reasons I can think of for why someone would prefer the Gamecube controls was if the person was playing in red steel mode(beginner mode controls). That, and if you really, REALLY liked the traditional double bomb jump(and while I'm sad that they're putting in the flick up to jump as morphball thing in Prime 1 and 2, it's not THAT big of a deal).
Anyways,
my major concern is the status of the exploits. In Metroid Prime 1, there were several unintended techniques, and glitches(like say, being able to go outside of the game area) that allowed for sequence breaking; that is, getting items, and going to places out of sequence, before you were supposed to. This is something that Retro studios has tried really hard to squash previously(as can be seen in the PAL and Player's Choice editions of Metroid Prime), and in their attempts to eliminate secret worlds in Prime 2. These exploits and glitches(Sans crashes, the music not playing in the final battle, and that phazon pirate artifact despawning) add massive replay value to the game, and the status of their inclusion or exclusion will make the difference in whether or not I purchase this game.
And as a final note, only 3 save files? This was something that irked me back in Metroid Prime 3, because I couldn't just put it on multiple memory cards, but when the only way to go back to your favorite boss, or key events in the game is to keep a save file there, the ability to have several in reserve is a major boon.