Metal96
Member
Hi all,
Ready for an extremely odd question? Ok! Is it possible to manipulate sector shapes to control the way the nodes are built, causing a sector to spill in a fashion which I want it to? Like usage of convex/concave polygons, creating external dummy sectors to force the sector to spill in a certain direction, etc.
If you need to know what this is about, I've found an interesting way to simulate reflections using spilling of adjacent identical sectors with different lighting properties. Still needs work, but it looks interesting, and I plan on experimenting with it here (not on the MB but "here" as my actual location) (if never releasing anything because, well, unclosed sectors).
Ready for an extremely odd question? Ok! Is it possible to manipulate sector shapes to control the way the nodes are built, causing a sector to spill in a fashion which I want it to? Like usage of convex/concave polygons, creating external dummy sectors to force the sector to spill in a certain direction, etc.
If you need to know what this is about, I've found an interesting way to simulate reflections using spilling of adjacent identical sectors with different lighting properties. Still needs work, but it looks interesting, and I plan on experimenting with it here (not on the MB but "here" as my actual location) (if never releasing anything because, well, unclosed sectors).