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meanwhile in trustygun's editing thread

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TrustyGun

aka. Exoticus
So hey. I'm making another map for SRB2! This time around, it's going to be a chill forest-style level. It's called Grassland Bash Zone.
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Snaily:
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Party-Bomber:
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Your level seems to be coming along nicely so far! It looks very stylised. Only criticism I have at the moment is that I think jumping on top of a Snaily should bounce the player off, like how Mighty bounces off spikes, instead of knocking them back as if they got hurt.
 
A level full of what looks like custom assets is always nice to have.

Do you also find Lua clicking with you more easily than SOC, despite the latter being intended to be easier? That is the case for me.
 
I haven't posted in a while.. but I have been working on GBZ. Here's a progress update.

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I decide to take PencilVoid's advice and changed the animation that happens when you boink a Snaily.

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And finally, I decided to change the color of the sky, since I felt that it didn't contrast enough with the ground textures. Which one is better?

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If I have to give an estimate to how much I've completed so far, I'd have to say just a little under 40%. I'm planning to submit this to the ULDC, so hopefully I'll have it done by May 1st!
 

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