An example of that sort of thing is Sonic Shuffle, or FusionFall.It's just about wrapping the entire model in a shell made out of inward-facing polygons. Since only the front face of a polygon is rendered, the only part of the shell that is visible is the part that's behind the model, resulting in a neat, consistent outline.
An example of that sort of thing is Sonic Shuffle, or FusionFall.
Yeah, the characters have toon outlines if you have the "cartoon shading" option on.FusionFall? You mean that Cartoon Network game?
Yeah, the characters have toon outlines if you have the "cartoon shading" option on.