No you don't.Segmint said:and I really want to.
Shuffle said:No you don't.Segmint said:and I really want to.
Shadow Hog said:I think it involved putting the MD2 itself directly into a WAD, with the frame numbers of the MD2's animation corresponding to the related frames of animation... however, I'm pretty sure there's more to it than that.
All things considered, that sounds pretty standard. I'll admit, though, making it face the wrong way and inverting the colors is... odd.Shuffle said:make sure the skin dimensions are a power of 2
Shadow Hog said:All things considered, that sounds pretty standard. I'll admit, though, making it face the wrong way and inverting the colors is... odd.Shuffle said:make sure the skin dimensions are a power of 2
Wait, no, it has to be perfectly square, that's the weird thing. If the texture isn't a square, they will appear white on certain video cards.Shadow Hog said:All things considered, that sounds pretty standard. I'll admit, though, making it face the wrong way and inverting the colors is... odd.Shuffle said:make sure the skin dimensions are a power of 2
Shuffle said:Wait, no, it has to be perfectly square, that's the weird thing. If the texture isn't a square, they will appear white on certain video cards.Shadow Hog said:All things considered, that sounds pretty standard. I'll admit, though, making it face the wrong way and inverting the colors is... odd.Shuffle said:make sure the skin dimensions are a power of 2