I split this off from the Suggestions topic because I think it would be better to discuss it in another topic so as to avoid cluttering the Suggestions topic. Relevant history quoted.
In general, I don't think the multiplayer levels should be static, and having them be static would be the death of the game. Changing the levels in the rotation regularly helps keep the game interesting and not be a bunch of matches on the same stages over and over again. I try and remove the maps that are the least liked or the least entertaining, but honestly, when there are only 10 maps in the rotation, it's pretty much guaranteed someone is going to like any map I decide to remove. Part of the problem was that it took well over a year between 1.08 and 1.09, and people grew very attached to the stages in the game, and it seems they didn't expect them to change. I always intended to change them, and if maps in 1.09 are found to be bad or otherwise not as fun as the others, you should expect those maps to be removed and replaced with other, hopefully new maps in a future version.
However, it seems like there is a significant portion of the population that really wants these maps back, so I'm moving this topic into General Discussion in order to get general opinions on it. The match level design is something I care about, since it's one of the few things in SRB2 I pretty much do on my own, so I would love to hear opinions on what you do and don't like about it.
Actually, check through 1.09 and directly compare the maps with those from 1.08 and older versions. You should find more variety in designs. I WILL admit we need 2 DECENT homing maps, but other than that, all the weapon rings are used and in vastly varied level designs. The fact that they're replacing the maps is INTENTIONAL. I'm fully aware that I have all the slots in the world. In fact, an earlier version of 1.09 had around 17-18 match stages. However, that came with a little problem: None of the maps beyond around MAP94 tend to be played. There is a reason Sapphire Falls was moved from MAP98 to MAP93. If we want more maps, we're going to need people playing longer games so they actually GET to the end. I mean, when was the last time you actually played a match on Zim's Base? It's last in the rotation, so it never gets played. If we had 20 match stages, a significant amount of them wouldn't get any play time, and I want all the stages in the game to get played a significant amount.Sonicandtails218 said:Mystic said:Actually, we have over a thousand map slots unused. Old maps are replaced with new maps to make it so that we don't end up with a ton of maps in the basic rotation, or else some of the ones later on the rotation will never actually be played on. Ten is a good number, both in terms of space in the level numbers and in terms of the fact that it's about the number of maps people would play through in an extended session of DM. I will note that we have resurrected old maps in the past, however to do it we'll have to remove an already existant map at this point. Eventually if we actually get dedicated servers that can go through the whole rotation or people starting on maps OTHER than MAP90, I'd consider upping the count, but at this point in time I'd like to keep the number low enough that people will actually play through them all.Sonicandtails218 said:Bring back the old DM and CTF maps, from 1.08 and before. Those were fun and I don't see why they were taken out. We can keep the current rotations, but we've got about thirty map slots unused and this would be a great way to use them.
I said keep the current rotations. I mean put older maps into unused slots, like put a new Match rotation of older maps in 60-70 or something, another one in 70-80, and put older CTF maps in other areas and stuff. I miss the variety we had in older versions-I'm not saying to replace new maps with old ones.
Ritz said:Bring back Starlit Warehouse.
I agree. Starlit Warehouse was really neat looking. However, it needs some real work in order to play better. Sometime when I have the patience I'll revamp it. Personally, I always loved Midnight Abyss, however, I will note that back when 1.08 was out, Midnight Abyss was generally hated by most people, and I removed it for that reason. Heck, I even have a modified and improved version of it on my hard drive, it was originally going to be in 1.09, I just removed it because of general dislike for the map more than anything else. In general, if a map was skipped when people played, I removed it.Spazzo said:bring back Starlit warehouse (whatever its called), Midnight Abbys(SP?)
Like what? There were three canned stages: Vine Cavern, Iron Warehouse and Twin Hills. Vine Cavern had like, no gameplay at all, Iron Warehouse suffered from the same flaws as Vine Cavern, and Twin Hills had no flow. Nimbus Ruins, while quite difficult, has interesting gameplay, and I've had a ton of fun playing rounds on it, and the constant threat of death provides a lot of intensity that is not going to be found on other stages. Vine Cavern, Iron Warehouse and Twin Hills, quite simply, were not the best of maps, and were not up to the quality standards we try to keep around here.Neo Chaotikal said:Erase Nimbus Ruins. Bring back GOOD Capture the Flag levels from the earlier demos. The ones which aren't floating over a giant death pit.
This defeats the point. Some of 1.08's match stages are real stinkers, and I don't think anyone will deny it. Green Upheaval and Chaos Space are both pretty darn bad, and most people just outright skipped them. Techno Isle is fun when everyone is Tails or Knuckles, but it's nearly unplayable as Sonic. These stages were generally removed for a good reason.Spazzo said:Better idea.
How about, like, the map map40's occupy all the 1.08 match levels? Razz
EDIT: Hehe, how about a totally seperate mode? Like, instead of choosing Team Match, or MAtch, you can chooce 1.08 match! everything is JUST like 1.08, from the non-nerfed knuckles to the bad control tails to the item boxes. Better yet, have that be unlockable, as well as other things like old SRB2 sonic (with more extreme sprites) old SRB2 SP courses from like, demo 2, etc etc.
In general, I don't think the multiplayer levels should be static, and having them be static would be the death of the game. Changing the levels in the rotation regularly helps keep the game interesting and not be a bunch of matches on the same stages over and over again. I try and remove the maps that are the least liked or the least entertaining, but honestly, when there are only 10 maps in the rotation, it's pretty much guaranteed someone is going to like any map I decide to remove. Part of the problem was that it took well over a year between 1.08 and 1.09, and people grew very attached to the stages in the game, and it seems they didn't expect them to change. I always intended to change them, and if maps in 1.09 are found to be bad or otherwise not as fun as the others, you should expect those maps to be removed and replaced with other, hopefully new maps in a future version.
However, it seems like there is a significant portion of the population that really wants these maps back, so I'm moving this topic into General Discussion in order to get general opinions on it. The match level design is something I care about, since it's one of the few things in SRB2 I pretty much do on my own, so I would love to hear opinions on what you do and don't like about it.