Story: I thought about finally making a serious map. After several failed attempts of making nothing in general, I found about Zone Builder.
And there I went, with my portable toaster and Windows paint, and made a really rough drawing out of circles and the pencil tool.
Long story short, I made a "proof of concept" map based on that image
More images:
So far you can see the red and blue bases, separated by a glass wall
The "center" part of the map, where you can see a wall with a different texture.
That wall wasn't exactly supposed to be here, but it was needed or you would be able to capture a flag really quickly. The idea is to go around the map, right?
Half a donut. Or a disk, I'm not sure.
Inside the water.
A tunnel. The FOF above the tunnel should be taller but I forgot to update the height.
I'm posting this here to get feedback, because something feels missing here.
I thought about changing the theme of the map to something Arid Canyon related to place a few ropes around.
So far, the map only contains a player spawn, the two flags, and blue springs in the water area.
I don't know how tall can the walls be before it is deemed "textures are everywhere, too repetitive", and you shouldn't be able to climb to the top of the walls. If you manage to run at a high speed towards one of the bases and jump at the right moment, you can make it at the top of the map, thing that made me consider on making a ceiling where the bases are.
While in the meanwhile I'll replace the textures to something else and add more stuff around, am I doing the map thing right?
And there I went, with my portable toaster and Windows paint, and made a really rough drawing out of circles and the pencil tool.
This was supposedly the structure of the map. I wasn't really sure what I was doing so I overlaid several circles.
Long story short, I made a "proof of concept" map based on that image
More images:
So far you can see the red and blue bases, separated by a glass wall
The "center" part of the map, where you can see a wall with a different texture.
That wall wasn't exactly supposed to be here, but it was needed or you would be able to capture a flag really quickly. The idea is to go around the map, right?
Half a donut. Or a disk, I'm not sure.
Inside the water.
A tunnel. The FOF above the tunnel should be taller but I forgot to update the height.
I'm posting this here to get feedback, because something feels missing here.
I thought about changing the theme of the map to something Arid Canyon related to place a few ropes around.
So far, the map only contains a player spawn, the two flags, and blue springs in the water area.
I don't know how tall can the walls be before it is deemed "textures are everywhere, too repetitive", and you shouldn't be able to climb to the top of the walls. If you manage to run at a high speed towards one of the bases and jump at the right moment, you can make it at the top of the map, thing that made me consider on making a ceiling where the bases are.
While in the meanwhile I'll replace the textures to something else and add more stuff around, am I doing the map thing right?
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