Exactly what the long title says.
I'm making the camera shake to simulate a quake of sorts, but it is only "effective" when the player is not in first person.
When the player enables first person, the camera occasionally hops behind the player and the view gets blocked by the player's character for a single frame. As it (the camera) randomly moves, the character flashes on the screen, and it might get a bit annoying over time.
So the question is, is there any way the character is fully invisible to the client only when the camera jumps behind it?
Or at least is there a way to make the camera stop making the character pop up on the screen?
I'm making the camera shake to simulate a quake of sorts, but it is only "effective" when the player is not in first person.
When the player enables first person, the camera occasionally hops behind the player and the view gets blocked by the player's character for a single frame. As it (the camera) randomly moves, the character flashes on the screen, and it might get a bit annoying over time.
So the question is, is there any way the character is fully invisible to the client only when the camera jumps behind it?
Or at least is there a way to make the camera stop making the character pop up on the screen?