Maize Valley

Maize Valley V2.1

Oh damn
That's undeniably the best custom layout I've played so far this early on in stuff, this flows good and reads pretty alright
 
Gotta say, this is really impressive for a first time doom map!
I liked the spring segment that requires you to fastfall onto it, and the turns all read and flow into each other really well. (Your usage of ARK Arrows really helps with the former!)
 
I love this map. By far one of my favorite things to host. (Also, as a mid-westerner, the cornfield theming speaks to me.)

There are a couple things I'd potentially tweak to help with player readability in a few spots. The biggest outlier is that dark tunnel section at the end, in spite of it having ark arrows, it's really hard to determine how soon the turn is supposed to actually happen because you can't see the sides or corners of the wall very well:
ringracers0250.png

ringracers0251.png


Additionally, this one ark arrow could afford to be lowered a little bit. It goes a little bit out of view the closer you get to the turn because it's coming off of a downwards slope:
ringracers0246.png


That's about it, though. The layout and visuals are so much of a banger that these small issues are completely overshadowed by the level of quality in the track itself. Excited to see more content like this in the future.
 
Hapty updated Maize Valley with a new update entry:

Version 2.0

Hello you, I have updated the map to work with the newest version of Ring Racers which adds the new checkpoint and exp mechanics. In the process I ended up making some long overdue tweaks and changes based on player feedback.

Here is a the changelog:
• Added checkpoints for Ring Racers 2.4
• Removed the tiny ledge before the first downward turn
• New glowing textures for the cave
• Adjusted some arc arrow positions
• Added hoops to the first shortcut
• Opened up the turn before the...

Read the rest of this update entry...
 
Hapty updated Maize Valley with a new update entry:

Making of Maize Valley

This is a blog type post where I cover over my process of making this map. If you thought this is an update to the map and got an email about it, sorry!

Introduction

When Ring Racers 2.4 started coming out I felt obligated to update the map to add those new checkpoints, which also made me tweak more and more small things about the map. In the process I ended up reminiscing about how this map came to be and felt like I needed to put it in writing. I'm not going to...

Read the rest of this update entry...
 
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