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Well, I was thinking about using FuriousFox's super monitor to edit all the level's boxes with super boxes and the boss' rings with super boxes. I can't seem to figure out what's wrong with my configuration file although. Here is the configuration code:
Code:
SRB2 Version = 200
#By FuriousFox - Edited by Donovansrb10/Donovan The Hedgehog
#                                       Current Version: 1.0
# Edits Made
#   Thing 318 - REACTIONTIME = 9999 instead of REACTIONTIME = 50
# Maps Edited
#   MAP01
#   MAP02
#   MAP03
#   MAP04
#   MAP05
#   MAP06
#The boxes on maps are replaced by the super sonic monitor.
#If it was a boss. The rings are replaced with the monitor.
# Pictures Edited
#   TTBANNER
# Scripts Added
#   SSMAP01
#   SSMAP02
#   SSMAP03
#   SSMAP04
#   SSMAP05
#   SSMAP06
#--------------------------------------------------------------------
# Version Updates
#  Version 1.0
#  -Super Monitor Ripped
#  -TTBANNER graphic added
#  -MAP01 edited monitors
#  -MAP02 edited monitors
#  -MAP03 edited monitors
#  -MAP04 edited monitors
#  -MAP05 edited monitors
#  -MAP06 edited monitors
#  -SSMAP01 script added
#  -SSMAP02 script added
#  -SSMAP03 script added
#  -SSMAP04 script added
#  -SSMAP05 script added
#  -SSMAP06 script added
#  -MAP01 level header added
#  -MAP02 level header added
#  -MAP03 level header added
#  -MAP04 level header added
#  -MAP05 level header added
#  -MAP06 level header added
#--------------------------------------------------------------------
# I hope you enjoy this as much as FuriousFox did making it!
# And the edits that Donovansrb10 did making it. :P
#--------------------------------------------------------------------

#--------------------------------------------------------------------
# Super Sonic Monitor Thing Information - By FuriousFox
#   (Edited REACTIONTIME for thing 318, that's it!)
#--------------------------------------------------------------------
Thing 318
MAPTHINGNUM = -1
SPAWNSTATE = 1793
SPAWNHEALTH = 1
SEESTATE = 0
SEESOUND = 222
REACTIONTIME = 9999
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 1
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 131072
RADIUS = 524288
HEIGHT = 917504
MASS = 100
DAMAGE = 4063232
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33591824
Thing 317
MAPTHINGNUM = 3000
SPAWNSTATE = 1791
SPAWNHEALTH = 1
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 1791
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 1793
DEATHSOUND = 119
XDEATHSTATE = 0
SPEED = 95
RADIUS = 1048576
HEIGHT = 2097152
MASS = 100
DAMAGE = 318
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 1048582
FRAME 1791
SPRITENUMBER = 243
SPRITESUBNUMBER = 0
DURATION = 2
NEXT = 1792
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1792
SPRITENUMBER = 77
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = 1791
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 1793
SPRITENUMBER = 243
SPRITESUBNUMBER = 1
DURATION = 18
NEXT = 1794
ACTION A_MonitorPop
VAR1 = 0
VAR2 = 0
FRAME 1794
SPRITENUMBER = 243
SPRITESUBNUMBER = 1
DURATION = 0
NEXT = 1795
ACTION A_CustomPower
VAR1 = 24
VAR2 = 127
FRAME 1795
SPRITENUMBER = 243
SPRITESUBNUMBER = 1
DURATION = 0
NEXT = 1796
ACTION A_RingBox
VAR1 = 0
VAR2 = 0
FRAME 1796
SPRITENUMBER = 243
SPRITESUBNUMBER = 1
DURATION = 18
NEXT = 1615
ACTION A_CustomPower
VAR1 = 15
VAR2 = 1
#--------------------------------------------------------------------
# End Super Sonic Monitor Thing Information
#--------------------------------------------------------------------

#--------------------------------------------------------------------
# Level Header Script Runners - By Donovansrb10/DTH (You get it)
#--------------------------------------------------------------------
Level 1
ScriptIsLump = 1
ScriptName = SSMAP01
Level 2
ScriptIsLump = 1
ScriptName = SSMAP02
Level 3
ScriptIsLump = 1
ScriptName = SSMAP03
Level 4
ScriptIsLump = 1
ScriptName = SSMAP04
Level 5
ScriptIsLump = 1
ScriptName = SSMAP05
Level 6
ScriptIsLump = 1
ScriptName = SSMAP06
#--------------------------------------------------------------------
# End Level Header Script Runners
#--------------------------------------------------------------------
 
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