Lunar Maps

Lunar Maps 3.1a

Titou updated Lunar Maps with a new update entry:

Version 2, Added two new maps

Added two new maps: Rutile Preserve (From Beastieball) and Deserted Heat (Original Map)
All the maps are now packed into a GP, only 3 race tracks may be short, but since it's been like 6 months since the last update, I still want to give you something to enjoy!

View attachment 166424 View attachment 166425

- Badger Co. Mines changes:
- Added encore palette
- Added spray can
- And one or two things I forgot

- Rutile...

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Titou updated Lunar Maps with a new update entry:

Version 3.1

An update with various fixes, notably in gateau à la crème:

Rutile preserve:
-- Moved the checkpoint out from the item set

Deserted Heat:
-- Moved the 1st checkpoint a bit further
-- Increased the cooling gauge duration after touching water
-- Fixed an issue where getting a shield reduces the cooling gauge duration for some reason

Gateau à la crème:
-- Reworked the jump mechanic:
-> Now you can charge the jump while moving, it's slower than on idling and won't charge if you're going...

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Hey, seems like these lines added to Heat_Gauge.lua in the most recent update make it so you start a race with 5 rings instead of 10 across the whole game, rather than, from what I assume is intended, just Deserted Heat.
1771722502813.png
 
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