MapChange does not fire whenever the titlemap is to be loaded when the client is returned to the main menu. Is this intended?
Example script:
Results from log file:
Example script:
Code:
addHook("MapLoad", function()
print("MapLoad "..leveltime.." "..gamemap)
end)
addHook("MapChange", function()
print("MapChange "..leveltime.." "..gamemap)
end)
Results from log file: