Joosp
The journey no one knows but you
If you've seen Jasper in Great Divide, he uses an attack that uses A_RingExplode to cause damage. I want to simply duplicate the effects of A_RingExplode except using a different object to spawn instead of MT_NIGHTSSPARKLE (the object is essentially the same, just different sprites). I did look at the page for the action on the Wiki, but I definitely can't read C well enough to understand what is going on. Is there a way to simply change the debris of the action when certain conditions are met, or do I have to recreate the action entirely with P_SpawnParaloop?