Lately I've been experiencing a crash (my game hangs), albeit a weird one.
From the few times I've tested, it seems related to an object with the MF_SCENERY flag and calculating the sine/cosine of the player angle, and maybe even the sine of the player.aiming variable.
The game does not write a .RPT file for whatever reason.
I have attached the wad that recreates my crash. It will spawn an object every frame on the player's position.
Load it, go to GFZ1 and start running across the first bridge, maybe even jump a few times over the water, over the bridge, just run wildly all around the water and the bridge. It will eventually crash.
It doesn't take long for it to happen. For me, it took at least 2 seconds and at most 45 for it to happen.
From the few times I've tested, it seems related to an object with the MF_SCENERY flag and calculating the sine/cosine of the player angle, and maybe even the sine of the player.aiming variable.
The game does not write a .RPT file for whatever reason.
I have attached the wad that recreates my crash. It will spawn an object every frame on the player's position.
Load it, go to GFZ1 and start running across the first bridge, maybe even jump a few times over the water, over the bridge, just run wildly all around the water and the bridge. It will eventually crash.
It doesn't take long for it to happen. For me, it took at least 2 seconds and at most 45 for it to happen.
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