pastel
I've provided a sample script that's intended to kill the player when touching lava to ensure the fault is not on my end.
If you change MFE_TOUCHLAVA to MFE_TOUCHWATER in the above script, it will kill the player on water contact. Currently it will error on map load since MFE_TOUCHLAVA is nil.
Code:
addHook("MobjThinker", function(lava)
if (lava.player)
and (lava.player.mo.eflags & MFE_TOUCHLAVA)
P_KillMobj(lava, lava, lava)
end
end, MT_PLAYER)
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