Kevin
Some kind of guy.
So, while I was testing a match level that I am making, I noticed a few spots where the player could look through the wall while in first-person. This is clearly a problem for match stages.
Here are two examples of what I'm talking about:
The two walls that do this are FOF's, so could that have something to do with it?
How do I fix this?
Here are two examples of what I'm talking about:
The two walls that do this are FOF's, so could that have something to do with it?
How do I fix this?