Hexagonal Donut
Smithy of the Void
So, I'm currently working on a little (actually, probably big) level that's basically going to be themed after a big chasm filled with all sorts of fiery hazards. I'm not going to divulge my full plans for the level yet (that'd be no fun), but I've run into a couple roadblocks in the process of making it, and I'd also like some feedback on a few aspects of what I already have.
The wad of what I have right now can be found here; the map is mapc1.
(Not pictured: A little pedestal behind us containing all 7 chaos emeralds and a Super Sonic Transform sector, due to complications to be explained in a moment.)
To start with the things I'd like feedback on, the visual style, particularly lighting; the overall goal is to go for a darker setting, but this feels a bit weird since it's, you know, a level flooded with lava- thoughts on what I should do about it? (I'd also like feedback on the textures, excluding the previously-mentioned pedestal, which is a temporary measure.)
The next thing is one a bit less trivial, and actually the whole reason I started this thread in the first place- the level is set up so that, when the player enters the level, they are immediately transformed, by way of a Lua script, thus enabling it to be used as a Super Sonic level, which is the intention. However, I can't tell if it's because of poor execution or something else (probably the former), but it... doesn't work. At all. Hence the pedestal to act as a substitute.
From what I can tell, the linedef executor and trigger are set up correctly, so I'm thinking the problem's in the code, but SRB2's log isn't throwing any errors (I fixed the ones it did throw already), so I'm not sure why it isn't working. If someone could tell me what I'm doing wrong so I can fix it, that'd be awesome. (Watch, it'll be something stupid in classic Hex fashion.)
And yes, I'm aware you can walk through the back wall. I haven't added the thok barrier yet. :P
Thanks in advance.
The wad of what I have right now can be found here; the map is mapc1.
(Not pictured: A little pedestal behind us containing all 7 chaos emeralds and a Super Sonic Transform sector, due to complications to be explained in a moment.)
To start with the things I'd like feedback on, the visual style, particularly lighting; the overall goal is to go for a darker setting, but this feels a bit weird since it's, you know, a level flooded with lava- thoughts on what I should do about it? (I'd also like feedback on the textures, excluding the previously-mentioned pedestal, which is a temporary measure.)
The next thing is one a bit less trivial, and actually the whole reason I started this thread in the first place- the level is set up so that, when the player enters the level, they are immediately transformed, by way of a Lua script, thus enabling it to be used as a Super Sonic level, which is the intention. However, I can't tell if it's because of poor execution or something else (probably the former), but it... doesn't work. At all. Hence the pedestal to act as a substitute.
From what I can tell, the linedef executor and trigger are set up correctly, so I'm thinking the problem's in the code, but SRB2's log isn't throwing any errors (I fixed the ones it did throw already), so I'm not sure why it isn't working. If someone could tell me what I'm doing wrong so I can fix it, that'd be awesome. (Watch, it'll be something stupid in classic Hex fashion.)
And yes, I'm aware you can walk through the back wall. I haven't added the thok barrier yet. :P
Thanks in advance.