Greetings friends. It has been almost 2 years since I last worked on anything SRB2 related. I got a new job, moved to a new place, but that doesn't matter here. What matters is that I'm picking things up again. And I want to try to finish this pack this year.
First thing I did to get the rust off was... make another Sonic.
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Modern Sonic specifically. He's styled after Unleashed/Generations both in terms of looks and animations. His body shading is a little bit softer than most of my character models, mostly because I thought it worked better for the style, though I may still change it to be more in line with my other models. He's still unfinished, his hands aren't done yet, I don't have any trick frames yet, but I'm happy with how he looks. His model currently sits at a total of 781 triangles, well within my expected triangle budget.
Speaking of low polycounts, I decided to clean up base Sonic's model a little bit. Mostly stuff you won't notice, though the shoes are a little more obvious:
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The base triangle count has been reduced. There were a lot of extra triangles that weren't really helping the shape all that much, particularly in the spines, so I got rid of them. You probably can't even tell and it has no impact on the animations either.
The base model has been reduced from 756 triangles to 688, bringing the models total polycount (including faces, wheel mesh, etc), from 876 to 808, which makes me happy.