[Linux x64] Having more than 18 chars in the player name crashes the game

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SRB2 was compiled by myself from the source code from Github on Manjaro 18.1.5 Juhraya.

Doesn't seem to happen with SRB2 for Windows, haven't tested with other ports/architectures.



Code:
$name "t123456789ABCDEFGH"

*Sonic renamed to t123456789ABCDEFGH
$name "t123456789ABCDEFGHJ"
*** stack smashing detected ***: <unknown> terminated

signal_handler() error: SIGABRT - abnormal termination triggered by abort call
 
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