Metal96
Member
Back with a new wad.
This level is Slicked Launch Zone, which is kind of Metal Harbor + Oil Ocean + Sky Lab in full-2D. The beginning starts inside a rocket, and I want the wall (which starts translucent) and the rockets (translucent as well to so you can see your player) to turn opaque after you exit it. They both do.
But, the wall and rockets should turn translucent again after entering from outside. I set this up, and... only the hull turns translucent. I've checked the tags multiple times now, but to no avail. Please help me.
Screenie of the spot:
The section of platform on the left is my copy-paste template for making the level. The separated one on the right is the beginning of a non-existent ramp.
...
Link!
It's also got a custom sky (GFZ + Oil Ocean bg ripped by Heavy Metgal) and custom music (Get Edgy!), so... enjoy. Music's looppointed.
This level is Slicked Launch Zone, which is kind of Metal Harbor + Oil Ocean + Sky Lab in full-2D. The beginning starts inside a rocket, and I want the wall (which starts translucent) and the rockets (translucent as well to so you can see your player) to turn opaque after you exit it. They both do.
But, the wall and rockets should turn translucent again after entering from outside. I set this up, and... only the hull turns translucent. I've checked the tags multiple times now, but to no avail. Please help me.
Screenie of the spot:
The section of platform on the left is my copy-paste template for making the level. The separated one on the right is the beginning of a non-existent ramp.
...
Link!
It's also got a custom sky (GFZ + Oil Ocean bg ripped by Heavy Metgal) and custom music (Get Edgy!), so... enjoy. Music's looppointed.