Linedef Effect Problems

Status
Not open for further replies.
Even after checking both pages on the wiki, and their example wads, I still can't manage to get an fof to shatter after defeating all enemies... How do I set this up?
 
Can you at least get a No More Enemies - Once triggered linedef executor working? Last I remember that special is rather awkward to set up and requires to be used with a specific type of FOF to even work at all.
 
Okay then, can you get the shatter FOF remotely linedef to work with any kind of trigger? It isn't particularly complicated, the front texture x offset is the tag of the FOF's target sector (the one in-level), and the y offset is the tag of the FOF's control sector (which means you need to give the control sector a tag).

Also, just in case, what kind of trigger linedef does the no more enemies linedef trigger when there are no more enemies? Once, Each Time or Continuous?
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top