That's the very least you need in the MainCFG lump to override the normal headers of the game. You can also make MAPnnD lumps for each map, but it's very cumbersome to do. With MainCFG, you can keep all the map headers in one place, and MainCFG can have a theoretically unlimited number of map headers in it. MainCFG doesn't overwrite the headers of the map there before, so you will need to place additional information to get the effect you desire in the level. With MAPnnD, you don't need to do this.
To insert level headers, one can use a lump editor. Save the file as mapxxd.txt and use any lump editor, including XWE or SLumpEd to insert the header into the wad.
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