We ended up with a whopping 23 (!) maps this month. I know you're anxious to play, but please read the following notes carefully first:
1. Judging will continue until January 7, 2005. The extra-long judging period is to accommodate the large number of levels and the players who are currently away travelling somewhere.
2. Please take your time and only vote when you are sure you've played a level enough to get a feel for how good it is. 10 minutes in each map is a good minimum, preferably over at least two different games.
3. While some maps support tag, chaos, and CTF, this contest will be judged in match.
4. Copy and paste the following list. For each map, add a rating out of 10, and a brief review of why you rated it that way.
MAP01, Florid Crater Zone by FuriousFox:
MAP02, Sandy Beach Zone by Some guy:
MAP03, Diamond Duel Zone by Sonicandtails218:
MAP04, Wrecked Satellite Zone by Shadow Hog:
MAP05, Meadow Conflict Zone by hotdog003:
MAP06, Floating Factory by Firekid:
MAP07, Sonichero's Palace Zone by Joe:
MAP08, Fluff Fight Zone by SRB2-Playah:
MAP09, Lunar Facility Zone by FuriousFox:
MAP10, Thunder Citadel Zone by Mystic:
MAP11, Verdant Valley Zone by Shuffle:
MAP12, Winter Wonderland by Snort:
MAP13, Winter Valley Zone by Some guy:
MAP14, Barrel Barrage Zone by Blue_Blur:
MAP15, Ruined Fortress Zone by SRB2-Playah:
MAP16, Fusion Reef Zone by a441 & SSNTails:
MAP17, Emerald Beach Zone by Senku:
MAP18, Illustrion Zone by Jason_the_Echidna:
MAP19, Green Patch Zone by Linkman90:
MAP20, Colorpool Arena by Ex_Sonic:
MAP21, Ex Arena by Ex_Sonic:
MAP22, Space Fight Zone by Some guy:
MAP23, MI by Some guy:
5. Each rating must be from 0 to 10, 0 being a total waste of time, and 10 being the best level ever. Please use only whole numbers (no .5s) to make computing the average ratings easier.
6. You don't need to rate all the levels at once. Feel free to rate only a few at a time.
7. Remember to use the "-noxmas" command line parameter (you can type it under Manual Parameters in the launcher) to see the levels as intended!
Several levels were submitted without map headers, so I had to guess what music and sky the level designer would want. Also, I had to remove some visual effects in MAP08 to prevent it from crashing in OpenGL, which the submitted version did.
So with that out of the way...
DOWNLOAD (697 KB zip)
1. Judging will continue until January 7, 2005. The extra-long judging period is to accommodate the large number of levels and the players who are currently away travelling somewhere.
2. Please take your time and only vote when you are sure you've played a level enough to get a feel for how good it is. 10 minutes in each map is a good minimum, preferably over at least two different games.
3. While some maps support tag, chaos, and CTF, this contest will be judged in match.
4. Copy and paste the following list. For each map, add a rating out of 10, and a brief review of why you rated it that way.
MAP01, Florid Crater Zone by FuriousFox:
MAP02, Sandy Beach Zone by Some guy:
MAP03, Diamond Duel Zone by Sonicandtails218:
MAP04, Wrecked Satellite Zone by Shadow Hog:
MAP05, Meadow Conflict Zone by hotdog003:
MAP06, Floating Factory by Firekid:
MAP07, Sonichero's Palace Zone by Joe:
MAP08, Fluff Fight Zone by SRB2-Playah:
MAP09, Lunar Facility Zone by FuriousFox:
MAP10, Thunder Citadel Zone by Mystic:
MAP11, Verdant Valley Zone by Shuffle:
MAP12, Winter Wonderland by Snort:
MAP13, Winter Valley Zone by Some guy:
MAP14, Barrel Barrage Zone by Blue_Blur:
MAP15, Ruined Fortress Zone by SRB2-Playah:
MAP16, Fusion Reef Zone by a441 & SSNTails:
MAP17, Emerald Beach Zone by Senku:
MAP18, Illustrion Zone by Jason_the_Echidna:
MAP19, Green Patch Zone by Linkman90:
MAP20, Colorpool Arena by Ex_Sonic:
MAP21, Ex Arena by Ex_Sonic:
MAP22, Space Fight Zone by Some guy:
MAP23, MI by Some guy:
5. Each rating must be from 0 to 10, 0 being a total waste of time, and 10 being the best level ever. Please use only whole numbers (no .5s) to make computing the average ratings easier.
6. You don't need to rate all the levels at once. Feel free to rate only a few at a time.
7. Remember to use the "-noxmas" command line parameter (you can type it under Manual Parameters in the launcher) to see the levels as intended!
Several levels were submitted without map headers, so I had to guess what music and sky the level designer would want. Also, I had to remove some visual effects in MAP08 to prevent it from crashing in OpenGL, which the submitted version did.
So with that out of the way...
DOWNLOAD (697 KB zip)