Why are you trying to strafe with camera turn keys anyways? The new behavior is consistent with what those keys normally do.
Legacy is just standard with directionchar disabled so I don't think removing that new functionality was ever supposed to be part of it. Why are you trying to strafe with camera turn keys anyways? The new behavior is consistent with what those keys normally do.
I only picked the name "Legacy" in the simple controls branch because I couldn't come up with a better single word to describe "behavior where the player always faces forward by the camera" at the time when "Standard" describes what it does. Maybe "Shooter" works better in hindsight?
You might be genuinely surprised how often weird options like that are chosen by newer players for various reasons, partly because those players are new and don't really understand what the options they're selecting are. I don't expect most new players to select an option labeled "legacy", but I've seen enough data to know that basically every option that shouldn't be selected by new players will be, so we shouldn't include features we know are problematic in vanilla even as optional toggles.
The problem is that we have hard data from dedicated testing that says that this is a significant issue. That doesn't mean we shouldn't have options for experienced players who want them. It means that we should consider how many people want the option versus the potential harm it would have should a new player find it and bullheadedly think it's what they want. In this case, having an option to change camera keys into movement keys while climbing is something a few people desire but has the potential to be actively harmful to new players who find it and use it.It almost feels like a blatant insult to the intelligence of new players to assume that most of them won't realize after navigating menus that have multiple options to pick from that they have options to pick from after picking them.
Hi SSNTails your is the bestThe 'LEGACY' control scheme doesn't behave as 'LEGACY' did with respect to Knuckles climbing. CAMERA TURN LEFT and CAMERA TURN RIGHT should cause Knuckles to strafe on the wall, rather than only turning the camera.