knuckles sprite sheet?

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Simply putting it, no sprite sheet exists for any character or object. However if you wish to create one for your own purposes, that's fine too.
SRB2 characters are composed of individual sprites within their own respective .bmp (bitmap) files. These character sprite frames are normally named PLAY (Or another 4 character word of your choice) with A1, B1, C1, etc., appending after it. The A1, B1, C1, etc., are sprite indexes and angles for each frames. (Eg. PLAYA1 is a simple standing (A) sprite of Sonic from behind (1). PLAYB1 is one of the waiting frames (B) of Sonic from behind (1). PLAYC1 is the second waiting frame (C) of Sonic from behind (1).)

Perhaps it is better if you were to look in the contents of a wad file yourself. SlumpED or XWE are notable examples of viewing what is inside a wad file. Simply open up one of the .plr (player) files once you have done so and see how everything is layed out.
 
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Yeah, you were, of course that takes only extracting the files and putting them onto one paint file but that would take a few hours.

Pyro and SSN were referring to the creation of "new characters".
 
Even if he wasn't making a "new character" and just making a sprite sheet. He can easily do a palette swap in XWE and recolor them blue and make a sprite sheet from that. If he meant recolor as in a "new character", he can do that too, but it wouldn't be accepted in releases obviously.

I am not sure why you would need a sprite sheet, since SRB2 style sprites only work well for pseudo 3d and not quite as well in 2d (look at srb1 remake or mario levels and see what I mean). And besides that, if you publish them on the web, it would generally seen as distasteful especially if you don't credit ssntails for the work.
 
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