742mph
My work is never done yet
Pretty self-explanatory. I don't really know much about coding, but I would guess that what's causing this issue is that the game thinks of 3D climbing mode and 2D climbing mode seperately, and it checks whether a wall is climbable when deciding whether to go into 3D climbing but not when deciding whether to go into 2D climbing. That's just a theory, though.
This image is from an unreleased, half-finished attempt at creating the steampunk Metal Sonic battle in Whackjood's level collab's Steam Engine Zone Act 3. Knuckles is climbing the side of an invisible but tangible FOF that borders the arena. The target sector's walls, however, all have the Not Climbable flag checked. Though I don't have any visual evidence, I have also run into situations where this has occurred with a normal sector and not an FOF.
This image is from an unreleased, half-finished attempt at creating the steampunk Metal Sonic battle in Whackjood's level collab's Steam Engine Zone Act 3. Knuckles is climbing the side of an invisible but tangible FOF that borders the arena. The target sector's walls, however, all have the Not Climbable flag checked. Though I don't have any visual evidence, I have also run into situations where this has occurred with a normal sector and not an FOF.