JTE
Member
Kid Radd is an animated pseudo-sprite comic which can be found at http://KidRadd.com/.
It is called a pseudo-sprite comic because the sprites didn't come from a game. They were all drawn completely from scratch by Dan Miller, the comic's author.
Why mention yet another pointless webcomic here? Because this one is quite far above average, as it actually has a storyline (a beginning, a middle, and an ending), it's animated, and it's completely original.
Anyway, the reason I've been trolling and spamming about it so much (hell, it's still in my sig) is because I have been programming Kid Radd. The nonexistant game now exists, along with KRIME, Kid Radd's internal map editor.
This is not pointless hype, though. I have plenty of material now. All of which I either took from the comic, had Parsec compose for me (He did all the good and original overglorified 8-bit music and sound effects for the game), or made myself (And I made quite a bit myself!)... For the most part, I have been working on this alone and fewer than 20 people have appreciated my work.
I just made this video of me fighting Gnarl, Kid Radd's final boss character, using KRIME to place him in the map. It's quite entertaining, though I unfortunately lose to Gnarl's godly powers. He isn't actually a boss character as you know it, though. He is, in reality, a bot. Programmed just like SRB2JTE's bots. Except in 2D. And designed to duel with you.
Which is to say, you could play as Gnarl and fight Radd as well. Or any of the other dueling combinations, as I have made 6 playable characters thus far and left room for as many more as you have the sprites for. The "wadding" system for this game is quite simple, and far easier, as most things are automated but possible to be explicitly specified in case of error.
If that's not enough, I've also recently added an Endless mode, which randomly generates a map for you to run through. It's not finished yet (and because of this, it has an ending), but it can be quite fun.
After all this rambling, hopefully some of you want to at least give Kid Radd/KRIME a try, right? Well here! Have a beta I just zipped up after making that video! Heck, it's even smaller then the video itself.
Be sure to read the (slightly outdated) readme to get all the controls and whatnot... And be warned that Fullscreen mode has some issues left to work out yet and making the window bigger could potentially make the game run slower, though neither should be too much of a problem...
It is called a pseudo-sprite comic because the sprites didn't come from a game. They were all drawn completely from scratch by Dan Miller, the comic's author.
Why mention yet another pointless webcomic here? Because this one is quite far above average, as it actually has a storyline (a beginning, a middle, and an ending), it's animated, and it's completely original.
Anyway, the reason I've been trolling and spamming about it so much (hell, it's still in my sig) is because I have been programming Kid Radd. The nonexistant game now exists, along with KRIME, Kid Radd's internal map editor.
This is not pointless hype, though. I have plenty of material now. All of which I either took from the comic, had Parsec compose for me (He did all the good and original overglorified 8-bit music and sound effects for the game), or made myself (And I made quite a bit myself!)... For the most part, I have been working on this alone and fewer than 20 people have appreciated my work.
I just made this video of me fighting Gnarl, Kid Radd's final boss character, using KRIME to place him in the map. It's quite entertaining, though I unfortunately lose to Gnarl's godly powers. He isn't actually a boss character as you know it, though. He is, in reality, a bot. Programmed just like SRB2JTE's bots. Except in 2D. And designed to duel with you.
Which is to say, you could play as Gnarl and fight Radd as well. Or any of the other dueling combinations, as I have made 6 playable characters thus far and left room for as many more as you have the sprites for. The "wadding" system for this game is quite simple, and far easier, as most things are automated but possible to be explicitly specified in case of error.
If that's not enough, I've also recently added an Endless mode, which randomly generates a map for you to run through. It's not finished yet (and because of this, it has an ending), but it can be quite fun.
After all this rambling, hopefully some of you want to at least give Kid Radd/KRIME a try, right? Well here! Have a beta I just zipped up after making that video! Heck, it's even smaller then the video itself.
Be sure to read the (slightly outdated) readme to get all the controls and whatnot... And be warned that Fullscreen mode has some issues left to work out yet and making the window bigger could potentially make the game run slower, though neither should be too much of a problem...