Kartmaker but for Vanilla SRB2?

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Smoke-le-Bloke

The Unseen Fool
Moderator note: User edited out the original post with what's in the spoiler box at the end. The original message was as follows:

Is that possible? It'd make modding a lot easier.

this thread was answered, you can leave now
 
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Didn't you make a post about this earlier and get your answer already or am I just imagining things again?
 
It would be possible, sure... but the thing is, SRB2 Kart uses a lot of same-y sprites with very minor tweaks that can be "automized", while vanilla Sonic Robo Blast 2 doesn't, so if there was a "maker" for standard Sonic Robo Blast 2, you'd still have to make each and every sprite all by yourself.
And at that point, there's no reason to use an "automatic" tool, as all it'd do is, at best, give you the same result as if you did it all manually, for the same amount of effort, and at worst, give you a worse result (poorly lined up sprites and such), still for the same amount of effort.

TL;DR: Yes, but there'd be no benefit to it at all for standard Sonic Robo Blast 2.
 
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...it'd still make it easier. cuz THEN I wouldn't have to go around and replace all the sprites like we have to do today.
 
You'd still be spending the same amount of effort.
A "kart"maker for SRB2 wouldn't neither make the spriting job any easier nor harder.
You would still have to do around 8 rotations of potentially 33 different frames for a well done job!

In SRB2 a player has different "states", so to speak: Idling, walking, running, jumping, hanging from things, teetering, special ability, hurt, going up, going down... That's all of them, I believe (that takes up to 8 rotations!).
On the other hand, Kart has, what, 7 states? Idle, "running", turning left, turning right, drifting left, drifting right, and hurt, maybe one or two more.

You can recycle a lot of sprites for Kart - Turning left and right can probably be mirrored, same with drifting left and right. The "hurt" sprites can use the same body as the idle ones - just give the face a touch up. That's substantially less work. Ever wondered why you don't need to make such a huge amount of sprites when using kartmaker?
On the other hand, it is harder to recycle frames for a SRB2 character without your character looking "bad" in some aspect, considering you have to pose the character to fit the states of "floating", "running", and so.

Plus uh
[...] cuz THEN I wouldn't have to go around and replace all the sprites like we have to do today.
What do you mean by this? "Replace all the sprites"?
You don't have to replace all sprites ever, unless you made a colossal fuck up somewhere around the start of your character idea.
 
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You'd still be spending the same amount of effort.
A "kart"maker for SRB2 wouldn't neither make the spriting job any easier nor harder.
You would still have to do around 8 rotations of potentially 33 different frames for a well done job!

In SRB2 a player has different "states", so to speak: Idling, walking, running, jumping, hanging from things, teetering, special ability, hurt, going up, going down... That's all of them, I believe (that takes up to 8 rotations!).
On the other hand, Kart has, what, 7 states? Idle, "running", turning left, turning right, drifting left, drifting right, and hurt, maybe one or two more.

You can recycle a lot of sprites for Kart - Turning left and right can probably be mirrored, same with drifting left and right. The "hurt" sprites can use the same body as the idle ones - just give the face a touch up. That's substantially less work. Ever wondered why you don't need to make such a huge amount of sprites when using kartmaker?
On the other hand, it is harder to recycle frames for a SRB2 character without your character looking "bad" in some aspect, considering you have to pose the character to fit the states of "floating", "running", and so.

Plus uh

What do you mean by this? "Replace all the sprites"?
You don't have to replace all sprites ever, unless you made a colossal fuck up somewhere around the start of your character idea.

...










Imma close this thread. VERY good point.
 
Uh, you don't get to close threads. That's up to the staff to decide.

Don't go around making threads asking for something that has been answered to you previously and on multiple occasions. The answer isn't going to magically change just because you didn't like it the first time.
 
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