Just a few things...

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Icalasari

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A few questions and an idea:

1) *Hopes to not get beaten* How do you make super sonic fly? *beaten*

2) How do you use opengl? *Beaten*

and the suggestion:

Everybody keeps on saying that loops are impossible, yet couldn't it work if you put a boost pad on every few steps? If their is a way to alternate where gravity is coming from, couldn't you also do that?
 
No, you can't change where gravity comes from, and speed pads would be retarded. This isn't Sonic Adventure.
 
Shadowater said:
A few questions and an idea:

1) *Hopes to not get beaten* How do you make super sonic fly? *beaten*

2) How do you use opengl? *Beaten*

and the suggestion:

Everybody keeps on saying that loops are impossible, yet couldn't it work if you put a boost pad on every few steps? If their is a way to alternate where gravity is coming from, couldn't you also do that?

1. Hold down the spindash key after jumping
2. Run SRB2 with the command line parameter -opengl
 
The speed pads would probably be the closest anybody would get to making a loop... Damnit. If only I knew how to make level wads...

EDIT: Thanks!
 
I just thought of something:

Wouldn't making the steps virtually microscopic allow a GOOD slope to be made? Also, couldn't you then reduce the friction, so that there isn't as much resistance?
 
And making tiny steps would reduce performance because of all the polygons it has to render each frame. It's much more efficient to make a single slope, which only uses two polygons (in OpenGL). And for Software compatability, we could possibly grab the Duke3D source and use its slope code...
 
Or just use stair slopes like we do now.

You CAN get smaller than a fracunit, but not in the map format.
 
FoxBlitzz said:
And making tiny steps would reduce performance because of all the polygons it has to render each frame. It's much more efficient to make a single slope, which only uses two polygons (in OpenGL). And for Software compatability, we could possibly grab the Duke3D source and use its slope code...

Duke != Doom

ZDoom actually wrote its entire software mode all over again so that it could run with some of the Duke stuff.

Not to mention, Duke code is not GPL.
 
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