Jumps on SGF, Beta test please help

How would you want to jump

  • Jump by Pressing Up Diagnol

    Votes: 0 0.0%
  • Jump by pressing a button

    Votes: 0 0.0%

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Jman

PSO & Arad Senki addict
Ok, some people complain on how you jump on Super Game Fighters. Vote on which one you rather do. The new one will have 2 new buttons. I only will have 4 buttons in the new beta which is going to be a public release. If I use diagnol style I can probally put in more moves and make the moves much easier to do.

I really need your help on this.

Please post if you voted.
 
I don't really mind the diagonal thing that much. As long as you give us new moves I'm fine.
 
For some reason I'm not sure that can be done easily. I'm not familiar with the program he's using to make it, but If it's any thing like Game Maker it will be.
 
My main problem with the diagonal is that you can't jump straight up, even though you can still turn.
 
I maybe switch to a button jump then. All my character has like 10 moves each. I can have more than 4 buttons, but to many button will be harder to use for users. People like simple games.

Diagnol Jump means more moves.

And which is your favorite ultimate attack.
 
Link's cheapness will be fixed to.
So far I fixed getting stuck on walls.
Animations are much smoother.
 
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