Jman said:If I take out the soc then you'll lose the feel of driving.
Jman said:You do know the point of this mod is to play like mario kart in my own crazy way so if I take out the weapons it will loses it's point and it will not be mad fun online even if your playing with 8 people.
Jman said:And if you play mario kart all the levels are made for no jumping...
Jman said:If I take out the characters then how can I call this karting.
Jman said:This mod is totally focus on multiplayer fun.
on Edge said:Jman said:If I take out the characters then how can I call this karting.
The characters are too ugly to believe. Not to mention how little frames they have. People are better-off using other characters.
I agree on this one. I don't really think you should make the players use their karts to pick a level.on Edge said:2) J-city needs to be scraped.
This should not be done. If you never played Mario Kart, then you don't know why the weapons are in this mod, since that is what they are based off of.on Edge said:3) Wepons should be removed.
Why should they? With out the characters, there is no driving, and no driving means that this mod won't work like it should.on Edge said:4) Charatcers should be removed.
Again, this is basicly part of #2, I'd rather have to pick the levels or type in the console the map# instead of wanting to drive to a spot in the map.on Edge said:6) Levels should be on level select.
Mario Kart never had much of a reason to use jumping, but jumping is mainly to jump over bannana peals dropped by others.on Edge said:7) If jumping is back, take out all the levels you edited for no jumping, and add some obstacles to the few origional maps.
Yes, Rainbow Road does need to be fixed, mainly because of the bad spring useage in this level. It should be at yellow spring or something, instead of red spring, or make the track bigger.on Edge said:8) Rainbow Road needs to be fixed.
Why is that a question? Of course Rainbow Road has red springs in it!Jman said:Not showing the lvls on the select was actually something I keep forgetting to do since the first time I released it. Rainbow road doesnt have any red springs?
on Edge said:4) Charatcers should be removed.
Vash said:Why should they? With out the characters, there is no driving, and no driving means that this mod won't work like it should.
on Edge said:7) If jumping is back, take out all the levels you edited for no jumping, and add some obstacles to the few origional maps.
Vash said:Mario Kart never had much of a reason to use jumping, but jumping is mainly to jump over bannana peals dropped by others.
Not if you do it the way I mentioned earlier. Although probably not in this topic.on Edge said:Running socs affects everyone. Aka, only the host can change gears, and in so doing, changes everyone else's gears.
Gear change fails.
The only bug is a broken linedef >_>NeoJames said:But it's the software bugs that mess it up
"OK then... About to go down this road...wait...WTF? Why did I go through the floor!"
See what I mean?
Yes, but the jumping isn't part of Mario Kart, and the jump height isn't that high.on Edge said:Jumping and jump-obstacles should be back because we're Sonic fans, and Sonic is all about jumping.
Uh.. no, I do like Sonic and co, else I wouldn't be here in the first place, most likely.on Edge said:And if you don't like Sonic and co, what are you doing here?