For those of you that missed it, I held a texture design workshop for sagexpo... which ran about two hours and sent everybody but Prime and myself to sleep. It includes some discussion on texture design in general, pointers on how to handle textures in a 3d area.
For your convenience, here are my notes which serve basically to outline the discussion.
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Basic Texture Design for 3d Environment
Description: Outlines basic procedure for designing texture themes for a basic 3d game.
0: Wait for everybody to show up; general chat
1: Describe difference between 2d visuals and 3d visuals... Introduce SRB2 as the game I'll be designing textures for during this workshop.
2: Discuss basic do's and dont's:
-a: Never texture blindly, always have a plan
-b: Stay consistent, especially within the same level
-c: Work with a palette
-d: Plan the texture by the distance it must cover
-e: Keep in mind how much modular design the level will have to use the textures
-f: Don't be discouraged, you will always end up scrapping more textures than you will use
**Questions: Non-blocky texturing and skinning**
3: Design Process Step 1 - Brainstorming (will take suggestions on what theme to work on)
4: Design Process Step 2 - Proof of Concept (sketch a concept and scan it/upload it... discuss what may work and what may not)
5: Design Process Step 3 - Texturing (will choose a relatively easy texture to make and upload various progress images while discussing what's been done to achieve the desired effect) LINK
6: Design Process Step 4 - Cleanup/Critique (time-permitting, will polish the texture up and discuss what works and what doesn't)
7: Questions: Animated Textures
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You can find the full transcript HERE
If I wasn't so tired (read: lazy) I would turn this into a tutorial, but for now enjoy the transcript and I hope some of you find this helpful.
For your convenience, here are my notes which serve basically to outline the discussion.
------------
Basic Texture Design for 3d Environment
Description: Outlines basic procedure for designing texture themes for a basic 3d game.
0: Wait for everybody to show up; general chat
1: Describe difference between 2d visuals and 3d visuals... Introduce SRB2 as the game I'll be designing textures for during this workshop.
2: Discuss basic do's and dont's:
-a: Never texture blindly, always have a plan
-b: Stay consistent, especially within the same level
-c: Work with a palette
-d: Plan the texture by the distance it must cover
-e: Keep in mind how much modular design the level will have to use the textures
-f: Don't be discouraged, you will always end up scrapping more textures than you will use
**Questions: Non-blocky texturing and skinning**
3: Design Process Step 1 - Brainstorming (will take suggestions on what theme to work on)
4: Design Process Step 2 - Proof of Concept (sketch a concept and scan it/upload it... discuss what may work and what may not)
5: Design Process Step 3 - Texturing (will choose a relatively easy texture to make and upload various progress images while discussing what's been done to achieve the desired effect) LINK
6: Design Process Step 4 - Cleanup/Critique (time-permitting, will polish the texture up and discuss what works and what doesn't)
7: Questions: Animated Textures
----------------
You can find the full transcript HERE
If I wasn't so tired (read: lazy) I would turn this into a tutorial, but for now enjoy the transcript and I hope some of you find this helpful.