*6-day late reply because my laptop's charger died 6 days ago*
Those are both good ideas!
Did I actually say something useful? Aw yiss
I wish you luck with that, though you might already be done, seeing this reply is 6 days late. (Also, to anyone it's not obvious for as to why I mentioned Star-sharing for singleplayer, not just co-op, note the Sonic & Tails character option.)
Also, just fixed the super color.
Which one(s)? Player colour when super, non-rainbow-trails when super-invincible, or both?
Being too lazy to quote more messages, I won't quote-quote them.
@Phil the hegi, "
How do you anti-alias on/off alpha edges? Look at Chuckles."
The italic in that "quote" is my own text he quoted.
That is what I meant by "darker shades around the edges of the edges" or whatever I said. It looks bad (in my opinion). Plus it's not really anti-aliased, it's still only on/off.
@IcemanErrorNotFound, "Fireballs relative to player speed"
As far as I'm aware, that does not happen in at least New Super Mario Bros., but my memory might be wrong. Fireballs would still be faster than you under any non-hack circumstances, but they aren't relative to your movement speed when launching them. Plus, this Mario thing does slow down everyone quite a bit.
@Jay, " *Gifs* Checkpoints!"
Please tell me you're going to smooth out the shading on the flags. Sure, I do not any moment think you will not do that, but as you didn't mention you were going to, I have to ask. Also, I support the idea of a star for custom characters.
Edit: Also, seeing the release of 2.1.9 (and .10) and its ways of disabling abilities, would it be possible to instead of replacing abilities with none, make an AbilitySpecial hook always return "true" (to disable jump abilities), and then make the run speed boost occur if a character's ability is thok, homing thok or jump thok (instead of skin being Sonic), and the speedless jump boost if a character's ability is fly or swim (instead of skin being Tails)? (You may want to make it so if ability is jump-boost, change the ability to fly, to avoid potentially higher jumps.) That might give a bit more support for a few custom characters, I think.