Pretty much what the title says.
I'm on the process of finishing my second wad, which I'd seriously like to not reveal yet. But I'm having a serious problem which is keeping me from fully finishing it. That issue is making a custom thok for the character. I already made the sprites; but as I don't want to replace any of the existing sprites to avoid problems with other mods; I'm trying to use FREESLOT to get it to work.
It's not working at all.
Here's the OBJECTCFG for reference.
The "thok" sprites are between S_START and S_END markers, and are called LEGAA1, LEGAA2A8, LEGAA3A7, LEGAA4A6 and LEGAA5.
Finally, the "thokitem" I entered was "thokitem = SPR_LEGA"
Doing this, spawns a fish for some reason. If you need more information about the character to make this work, I'll gladly break down the spoiler wall I'm trying to build.
This is the last step I need to accomplish for this WAD to be 100% finished. So please, I'd appreciate if someone could help me out on this one.
Also just in case it's needed, the sfx do work. I tested them all
EDIT: Thanks to Monster Ienstyn, this works now.
I'm on the process of finishing my second wad, which I'd seriously like to not reveal yet. But I'm having a serious problem which is keeping me from fully finishing it. That issue is making a custom thok for the character. I already made the sprites; but as I don't want to replace any of the existing sprites to avoid problems with other mods; I'm trying to use FREESLOT to get it to work.
It's not working at all.
Here's the OBJECTCFG for reference.
#WAD made by ZeroTheArtificial // Dr. Stephen
#If you want to use this WAD/Sprites go ahead as long as you credit me.
#The [SPOILERS] Trash is stronk in this one.
#F*cking Freeslots, I'm too old for dis sh!t
FREESLOT
MT_LEGA
S_LEGA
SPR_LEGA
sfx_pain
sfx_ded
sfx_bark1
sfx_bark2
[Character info here]
#Custom Thok
Thing MT_LEGA
MAPTHINGNUM = -1
SPAWNSTATE = S_LEGA
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 65536
HEIGHT = 65536
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
DISPOFFSET = -1
FLAGS = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY
FRAME S_LEGA
SPRITENUMBER = LEGA
SPRITESUBNUMBER = 32768
DURATION = 3
NEXT = S_NULL
FRAME S_LEGA
SPRITENUMBER = LEGA
SPRITESUBNUMBER = 32771
DURATION = 3
NEXT = S_NULL
#If you want to use this WAD/Sprites go ahead as long as you credit me.
#The [SPOILERS] Trash is stronk in this one.
#
FREESLOT
MT_LEGA
S_LEGA
SPR_LEGA
sfx_pain
sfx_ded
sfx_bark1
sfx_bark2
[Character info here]
#Custom Thok
Thing MT_LEGA
MAPTHINGNUM = -1
SPAWNSTATE = S_LEGA
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 65536
HEIGHT = 65536
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
DISPOFFSET = -1
FLAGS = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY
FRAME S_LEGA
SPRITENUMBER = LEGA
SPRITESUBNUMBER = 32768
DURATION = 3
NEXT = S_NULL
FRAME S_LEGA
SPRITENUMBER = LEGA
SPRITESUBNUMBER = 32771
DURATION = 3
NEXT = S_NULL
The "thok" sprites are between S_START and S_END markers, and are called LEGAA1, LEGAA2A8, LEGAA3A7, LEGAA4A6 and LEGAA5.
Finally, the "thokitem" I entered was "thokitem = SPR_LEGA"
Doing this, spawns a fish for some reason. If you need more information about the character to make this work, I'll gladly break down the spoiler wall I'm trying to build.
This is the last step I need to accomplish for this WAD to be 100% finished. So please, I'd appreciate if someone could help me out on this one.
Also just in case it's needed, the sfx do work. I tested them all
EDIT: Thanks to Monster Ienstyn, this works now.
Last edited: