Alright, I'm having issues with transparent FOFs in OpenGL.
I'm trying to make a glass window. I'm using a transparency of #032 and the standard GLASSTEX texture. It looks just fine in Software, but when I run in OpenGL it looks like a solid wall, no transparency.
I've seen many levels with transparent walls that work in both rendering modes. I've also tried using the control sectors from the other maps with no luck. Is there some way of fixing this, or am I just retarded? :|
I'm trying to make a glass window. I'm using a transparency of #032 and the standard GLASSTEX texture. It looks just fine in Software, but when I run in OpenGL it looks like a solid wall, no transparency.
I've seen many levels with transparent walls that work in both rendering modes. I've also tried using the control sectors from the other maps with no luck. Is there some way of fixing this, or am I just retarded? :|