Issue with Transparent FOFs

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Jazz

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Alright, I'm having issues with transparent FOFs in OpenGL.

I'm trying to make a glass window. I'm using a transparency of #032 and the standard GLASSTEX texture. It looks just fine in Software, but when I run in OpenGL it looks like a solid wall, no transparency.

I've seen many levels with transparent walls that work in both rendering modes. I've also tried using the control sectors from the other maps with no luck. Is there some way of fixing this, or am I just retarded? :|
 
Transparent FOFs don't work correctly in OpenGL. In some circumstances they work, but very often they don't.
 
Well, I guess I need to try the old "cut and paste from a map that works" standby. (again)

Thanks.
 
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