is there any way of getting rid of the feeling that the opengl camera is to far back

I haven't found one yet, but if the character seems too small and you're using a model you can increase the model size a tad bit in models.dat, this doesn't affect the hitbox though.
 
You can try reducing the field of view using the fov command or reducing the camera distance using the cam_dist command. The defaults for these are 90 and 192 respectively. However, changing these will affect both renderers.
 

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