Is there a way to edit the MAIN.CFG in a doom editor like Slade?

Grigri

Im making a mappack! come stop by and check it out
Id wanna know because last time i tried the map wouldnt boot up, but since the script editor in ultimate zone builder is disabled i would wanna know
 
Id wanna know because last time i tried the map wouldnt boot up, but since the script editor in ultimate zone builder is disabled i would wanna know
Yes. Just create a new entry called MAINCFG in SLADE and then view it as text.
 
Yes. Just create a new entry called MAINCFG in SLADE and then view it as text.
Okay, so I have tried this but when I try and open it in ultimate zone builder it gives me this message. My slade files for the map I have also attached so that you can see that I did add the MAINCFG but that for some reason it doesnt work, I also have it as view as text.

If there is anything that I have done wrong?

And also thanks for your reply! :)
 

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Okay, so I have tried this but when I try and open it in ultimate zone builder it gives me this message. My slade files for the map I have also attached so that you can see that I did add the MAINCFG but that for some reason it doesnt work, I also have it as view as text.

If there is anything that I have done wrong?

And also thanks for your reply! :)
Put the MAINCFG before everything else in the WAD.
I think the program is confusing the MAINCFG for a map-data-related file.
 
Put the MAINCFG before everything else in the WAD.
I think the program is confusing the MAINCFG for a map-data-related file.
I have tried what you said, fixed some of the code because i typed it wrong. But it works now!

Thank you! :)
 

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