Is there a way to edit the MAIN.CFG in a doom editor like Slade?

Grigri

I like to make maps, not that good at it though
Id wanna know because last time i tried the map wouldnt boot up, but since the script editor in ultimate zone builder is disabled i would wanna know
 
Id wanna know because last time i tried the map wouldnt boot up, but since the script editor in ultimate zone builder is disabled i would wanna know
Yes. Just create a new entry called MAINCFG in SLADE and then view it as text.
 
Yes. Just create a new entry called MAINCFG in SLADE and then view it as text.
Okay, so I have tried this but when I try and open it in ultimate zone builder it gives me this message. My slade files for the map I have also attached so that you can see that I did add the MAINCFG but that for some reason it doesnt work, I also have it as view as text.

If there is anything that I have done wrong?

And also thanks for your reply! :)
 

Attachments

  • Schermafbeelding 2024-03-21 132051.png
    Schermafbeelding 2024-03-21 132051.png
    154.8 KB · Views: 18
  • Schermafbeelding 2024-03-21 132158.png
    Schermafbeelding 2024-03-21 132158.png
    78 KB · Views: 25
Okay, so I have tried this but when I try and open it in ultimate zone builder it gives me this message. My slade files for the map I have also attached so that you can see that I did add the MAINCFG but that for some reason it doesnt work, I also have it as view as text.

If there is anything that I have done wrong?

And also thanks for your reply! :)
Put the MAINCFG before everything else in the WAD.
I think the program is confusing the MAINCFG for a map-data-related file.
 
Put the MAINCFG before everything else in the WAD.
I think the program is confusing the MAINCFG for a map-data-related file.
I have tried what you said, fixed some of the code because i typed it wrong. But it works now!

Thank you! :)
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top